Entries in concept (5)

Friday
Jun232017

Exploration Suit - EVE


Concept and game model I recently did for EVE. The idea for the design was based around the planetary exploration theme, while keeping a similar language to the previous Combat Suit. This started with a blockout, then followed with a series of paintovers to establish the flow of the main lines and create a one piece feel between the top and bottom areas.

The highpoly was modeled in ZBrush alongside with Blender for hardsurface parts. 
The textures and the variations for the different factions were done in Substance Painter.

Sunday
Mar132016

Combat Suit - Concept Art

This is a design I made for EVE Online. The combat suit is meant for out of pod combat situations, and it follows the design aesthetics of the Caldari State.

Saturday
Mar122016

Sleeper Canopic Vat Module

Concept and highpoly model for EVE. 
Modeled in Zbrush and rendered in Keyshot

Monday
Oct062014

XNA Project II

Just finished painting the second character from the XNA series.

Monday
Aug252014

XNA

Trying to do a bit more concepting in-between modeling sessions.