Entries in eve online (6)

Friday
Jun232017

Exploration Suit - EVE


Concept and game model I recently did for EVE. The idea for the design was based around the planetary exploration theme, while keeping a similar language to the previous Combat Suit. This started with a blockout, then followed with a series of paintovers to establish the flow of the main lines and create a one piece feel between the top and bottom areas.

The highpoly was modeled in ZBrush alongside with Blender for hardsurface parts. 
The textures and the variations for the different factions were done in Substance Painter.

Friday
Jun232017

Sleeper Vat Suit - EVE

This suit was designed for Sleeper body that is connected to the Canopic Vat Module I created earlier.
Modeled in ZBrush and rendered in Vray
Sunday
Mar132016

Eve Online - Combat Suit - Game Model

Low poly - Game model

Screenshots from Marmoset including a couple of texture and material variations that represent different factions from EVE.

Sunday
Mar132016

Combat Suit - High Poly

 

Highpoly 3D model of the Female Combat Suit from EVE Online. This was used for baking the game model. 

The initial blockout was done in Zbrush. Retopo and detail passes done in Zbrush and Blender. Rendered in Cycles

Sunday
Mar132016

Combat Suit - Concept Art

This is a design I made for EVE Online. The combat suit is meant for out of pod combat situations, and it follows the design aesthetics of the Caldari State.

Saturday
Mar122016

Sleeper Canopic Vat Module

Concept and highpoly model for EVE. 
Modeled in Zbrush and rendered in Keyshot