Entries in substance painter (1)

Friday
Jun232017

Exploration Suit - EVE


Concept and game model I recently did for EVE. The idea for the design was based around the planetary exploration theme, while keeping a similar language to the previous Combat Suit. This started with a blockout, then followed with a series of paintovers to establish the flow of the main lines and create a one piece feel between the top and bottom areas.

The highpoly was modeled in ZBrush alongside with Blender for hardsurface parts. 
The textures and the variations for the different factions were done in Substance Painter.