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Andrei Cristea

Character Artist
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Zbrush Hard Surface Retopology

June 4, 2014

I received a few questions regarding my hard surface modeling workflows in ZBrush and I decided to record a short video showing my workflow of resurfacing a block-out / concept sculpt. 

Tags 3D, hard surface, retopo, retopology, video, zbrush, zremesher
← Hard/Soft Edges to Edge Creasing - Maya MELJX - Sketch →
 

Archive


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    • Jul 10, 2016 Cycles - SSS Skin Shader
  • June 2016
    • Jun 9, 2016 Vertex - Pattern Drafting in Marvelous Designer and Zbrush
    • Jun 8, 2016 3dtotal Interview
  • April 2015
    • Apr 19, 2015 3DCreative - Interview
    • Apr 19, 2015 3D Artist - Industry Insider
  • October 2014
    • Oct 26, 2014 VRay - Physically Based Shader
    • Oct 2, 2014 Saturated Carbon
  • June 2014
    • Jun 17, 2014 Hard/Soft Edges to Edge Creasing - Maya MEL
    • Jun 4, 2014 Zbrush Hard Surface Retopology
    • Jun 4, 2014 JX - Sketch
  • February 2014
    • Feb 7, 2014 Suit - Sketch
  • January 2014
    • Jan 10, 2014 Orange Drift
    • Jan 10, 2014 Sketch
    • Jan 10, 2014 DUsk - Sketch
    • Jan 3, 2014 Zbrush Practical Material Set
    • Jan 3, 2014 Base Meshes And Primitives
  • April 2012
    • Apr 5, 2012 Retopology in 3ds max
 

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