I finally managed to complete a model after a long time. The gear is a bit of a mix of different periods and regions and was chosen for the sake of the design.
It was modeled in zbrush and rendered in vray.
Added a new game character to the gallery.
The polycount is at 8500 with two uv layouts at 1024 and a 512 map for the hair. The highpoly model was done in zbrush and I've posted it in the wip section.
This is a low poly character that I've done some time ago. It is a WW2 soldier made after a concept by Kevin Chen. I have to thank him for all the feedback and help.